realitymods: (turn)
realitymods ([personal profile] realitymods) wrote in [community profile] shifted_ooc2010-10-23 07:33 pm
Entry tags:

coordinated with the activity check for the first time ever

How's my driving?

The rules of the game are as follows: comment to this post with a list of your characters. Other players will provide constructive criticism and positive feedback. You do the same because community is built on reciprocity, we are told.

While we would prefer everyone be honest and open with each other and we would hope you'd feel safe voicing concerns, anonymous commenting is permitted. However, moderators will be moderating; we don't have any marshmallows, so we don't want flames going on here. Wanking is forbidden. If you don't have anything nice to say, phrase what you do have to say politely.

That said, please don't post here if you don't feel able to handle constructive criticism. A well thought-out, helpful critique can be a wonderful thing and shows that people care. When you're critiquing others, try to be specific about what works and what doesn't, as that can be very useful for pinpointing what a player should keep and what a player should let go.

Commence!

[personal profile] semantics 2010-10-25 08:52 pm (UTC)(link)
Additionally, for the immediate future, could you please modify Sefton's application and permissions to include the fact that this ability cannot fade? This aspect may be one that changes under discussion, but until then, it is important to make note of this. One thing I have learned as a moderator is that you should always be as explicit as you can be, because you can't put the burden of assumption on other people. People will invariably assume contrary to what you think they will.

You explain it to some extent in your betenoire explanation, but I don't believe it's asking too much to request a full detailing now for discussion.

Again, I apologize that this issue has been put off for so long. I do not, however, believe it is a good idea to ignore it now based on precedent.
polarization: (Default)

[personal profile] polarization 2010-10-25 09:02 pm (UTC)(link)
I will begin working on an e-mail and edit Sefton's application shortly, of course.

If he hits something, does that force move in the opposite direction, sending the object in question moving towards him? And if someone throws something at him, does the object fly backwards the moment it touches Sefton without applying force to him? Essentially, is Sefton incapable of throwing things at people and are things incapable of hitting him when thrown at him?

I'll answer this now, though, before I move to e-mail: he does not entirely repel or attract objects. Imagine that the force of object-hitting-person is 1.0/1.0 - if Sefton is repelling, it becomes 1.5/.5 (object/Sefton), meaning that the object would act as if it had hit something harder (thus, moving farther away) and Sefton would not react as much. The opposite is true for when attracting objects.

This is how I tend to try and explain it, but if it's still confusing, please let me know so I can try to come up with a different sort of wording for my e-mail.

Additionally, for the immediate future, could you please modify Sefton's application and permissions to include the fact that this ability cannot fade?

Similarly, I did not say it could not fade, just that it takes time. However, I will add it as you've requested once I'm done with making dinner.

[personal profile] semantics 2010-10-25 09:13 pm (UTC)(link)
Thank you, DJ. Don't worry about editing until we've got it all discussed? There's no need to put you through more work than necessary.

No, that makes sense. I wasn't sure if there was anything additional I was missing.

From what I understood, you had not fully established if it could fade off, if it depends on the situation, or if there would need intervention from the Twins/magical people/scientists etc. Of course you should include whatever information is true, not what I've interpreted (and if I have misinterpreted, clarification is always a good thing).

Thank you again. And thank the edit button for cutting out unnoticed repetition.
Edited 2010-10-25 21:13 (UTC)