But his character is built about that one point. It isn't one minor trait. It's his core and something that effects his life heavily and everything that happens in it. If it was a minor thing, then yes, it wouldn't be a big deal, but this is something that is simply his character.
Yes, it is. It has shaped him and continues to shape him, making him reluctant to reach out to people and more desperate to do so. That he has not flipped over to hate yet is a byproduct of how his interactions on and off Plane have developed.
The problem is that his powers, something core and vital to his character, the huge thing about him, weren't told to us. I'm not curious about him in the respect of threading with him. I'm looking at this objectively in the sense that what I know of the character is based on what I've seen and his application and again, I'm seeing issues because his major character point isn't being played.
It is being played, although I'm sorry that it's not being played in the way you want. His power is largely tied to his psychology and it's because of that that he hasn't activated the other side yet, it's because of his power that he's yet to voluntarily offer his name on the Plane, it's because of the way he views himself-with-his-power that he has not properly reached out to anyone in-game. His power frightens him and inspires a large amount of guilt, which is mentioned in his app, and is largely played with.
It's not his potential for hate and using his power in a different way that defines him, but his potential for love and his power scaring him too much to act on that love. This is the point that I mentioned in his application, and this is the point that he has been developed toward.
I'm giving you suggestions but each one is shot down with information I don't know about. Only you know how his power works. I don't.
If I ever shot down your suggestions, it is with explanations and offers of compromise. I am trying to give opportunity for Sefton to develop in the way you believe he should, but it doesn't seem to be enough; you continue to say I should play on this aspect, and I have continued to agree that I would like to.
So while I can suggest and try to help, ultimately this is on you.
Agree to disagree. I am offering ways that I could realistically see this part of Sefton's psychology to be played on, and taking your suggestions into consideration. I've said I want to play on this in the future. What else is there that I can do?
As the case stands, we would like it if you wrote out a complete and detailed outline of his powers which includes everything you neglected to mention originally. This way, the mods can discuss this together if his abilities need to be changed for the Plane.
I know it's bad form to link things from other games, but please take a look. Ignore the werewolf stuff, obviously, but his magnetism is explained here, hopefully in a more coherent manner than I originally said in my application.
As for whether his abilities need to be changed, this confuses me. Why should his abilities (or, as you pointed out, his character) be changed simply because my application was incomplete? I have been playing him the same way from day 1, with the same concept in mind, and I've never received a complaint or haven't been able to work with someone without actually changing how his powers work.
Also, I am not insulting you and I would appreciate it if you didn't talk down at me during this discussion.
Then please give me the same respect. I doubt that it was your intention, but your words are coming off as very intimidating and otherwise unsettling.
no subject
Yes, it is. It has shaped him and continues to shape him, making him reluctant to reach out to people and more desperate to do so. That he has not flipped over to hate yet is a byproduct of how his interactions on and off Plane have developed.
The problem is that his powers, something core and vital to his character, the huge thing about him, weren't told to us. I'm not curious about him in the respect of threading with him. I'm looking at this objectively in the sense that what I know of the character is based on what I've seen and his application and again, I'm seeing issues because his major character point isn't being played.
It is being played, although I'm sorry that it's not being played in the way you want. His power is largely tied to his psychology and it's because of that that he hasn't activated the other side yet, it's because of his power that he's yet to voluntarily offer his name on the Plane, it's because of the way he views himself-with-his-power that he has not properly reached out to anyone in-game. His power frightens him and inspires a large amount of guilt, which is mentioned in his app, and is largely played with.
It's not his potential for hate and using his power in a different way that defines him, but his potential for love and his power scaring him too much to act on that love. This is the point that I mentioned in his application, and this is the point that he has been developed toward.
I'm giving you suggestions but each one is shot down with information I don't know about. Only you know how his power works. I don't.
If I ever shot down your suggestions, it is with explanations and offers of compromise. I am trying to give opportunity for Sefton to develop in the way you believe he should, but it doesn't seem to be enough; you continue to say I should play on this aspect, and I have continued to agree that I would like to.
So while I can suggest and try to help, ultimately this is on you.
Agree to disagree. I am offering ways that I could realistically see this part of Sefton's psychology to be played on, and taking your suggestions into consideration. I've said I want to play on this in the future. What else is there that I can do?
As the case stands, we would like it if you wrote out a complete and detailed outline of his powers which includes everything you neglected to mention originally. This way, the mods can discuss this together if his abilities need to be changed for the Plane.
I know it's bad form to link things from other games, but please take a look. Ignore the werewolf stuff, obviously, but his magnetism is explained here, hopefully in a more coherent manner than I originally said in my application.
As for whether his abilities need to be changed, this confuses me. Why should his abilities (or, as you pointed out, his character) be changed simply because my application was incomplete? I have been playing him the same way from day 1, with the same concept in mind, and I've never received a complaint or haven't been able to work with someone without actually changing how his powers work.
Also, I am not insulting you and I would appreciate it if you didn't talk down at me during this discussion.
Then please give me the same respect. I doubt that it was your intention, but your words are coming off as very intimidating and otherwise unsettling.