realitymods (
realitymods) wrote in
shifted_ooc2010-06-15 07:46 pm
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Is this the real life? Is this just fantasy?
Characters seem to be taking issue with their worlds and their friends being unreal. Indeed, the primary concern seems to have been the unreality of those who live with them.
To compensate, the machine has made the the NPCs into real human beings. This of course takes away the sense of unreality that characters may have felt about them before, though the unreality remains about the realities themselves. The NPCs can now notice strange blood and the strangers that seem to be standing in the middle of their worlds, but as they aren't fully integrated into the machine's structure (or, perhaps, the machine isn't fully integrated into them) they cannot see the mergers, nor can they see the NPCs of other worlds. PCs cannot see NPCs of another world either (unless they're part of a merger, of course!) To the NPCs, PCs of another world are like untouchable ghosts that can interact with just a few people.
While this may be a bit awkward for some characters, it is at least a bit easier on the players. When canonmates of the same deviance are apped, rather than a fake AI being replaced by a real person, a real person NPC is replaced by a real person PC, or perhaps that real person NPC is just suddenly given access to the Plane. No one's being very clear on the process. What it means for game mechanics is that instead of realities splitting off realities and people having to wait for a full merger, people are immediately inserted into the correct reality in the correct period of time.
Maybe it's a gift. Maybe it's an attempt to pull the rug out from under the test subjects. Are these real humans created, or are they truly the friends and enemies your characters love and hate?
Find out next time on That is something to be explored.
To compensate, the machine has made the the NPCs into real human beings. This of course takes away the sense of unreality that characters may have felt about them before, though the unreality remains about the realities themselves. The NPCs can now notice strange blood and the strangers that seem to be standing in the middle of their worlds, but as they aren't fully integrated into the machine's structure (or, perhaps, the machine isn't fully integrated into them) they cannot see the mergers, nor can they see the NPCs of other worlds. PCs cannot see NPCs of another world either (unless they're part of a merger, of course!) To the NPCs, PCs of another world are like untouchable ghosts that can interact with just a few people.
While this may be a bit awkward for some characters, it is at least a bit easier on the players. When canonmates of the same deviance are apped, rather than a fake AI being replaced by a real person, a real person NPC is replaced by a real person PC, or perhaps that real person NPC is just suddenly given access to the Plane. No one's being very clear on the process. What it means for game mechanics is that instead of realities splitting off realities and people having to wait for a full merger, people are immediately inserted into the correct reality in the correct period of time.
Maybe it's a gift. Maybe it's an attempt to pull the rug out from under the test subjects. Are these real humans created, or are they truly the friends and enemies your characters love and hate?
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if you couldn't tell, it's been a boring night for me XD
haha, I've had this song stuck in my head since I saw the post go up, sooo....
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There goes Emil's attempts at hiding the Plane from his talking animal guide.
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