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realitymods ([personal profile] realitymods) wrote in [community profile] shifted_ooc2012-10-12 04:55 pm
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Welcome to October. The time has come.



oh my god what is it this time

This time, our Octoberplot is borrowed from a DW Audio called The House of Blue Fire and was given to use by the lovely Mecchan. The basic premise is as follows:

1. Get stuck on the Plane.
2. Without any memories
3. As the Plane runs around triggering your fears into powerful hallucinations
4. Be Meredith's entertainment
5. No solutions.

Get stuck on the Plane? (Again?)

Yes. For two weeks. It's okay. Everyone will be given a hotsprings resort room to stay in. It's where they will wake up . Significantly, they will have the room number on one of those patient ID wrist bands. They're free to leave the resort and will have the free run of the Plane. They just can't go home, because that would ruin...

The lack of memories!?

Yes! They won't remember their names or their childhoods. They will have no memories to do with any events they experienced, any family members, anything that would identify them or let them know who they are. They will remember nothing of their personal existence.

What they will have is operational memory. If they know how to ride a bike or work a computer, then they won't forget that. They'll also be able to remember cultural details, like popular songs. In technical terms, they have procedural and semantic memory, but their episodic memories are gone.

This is why those room numbers are useful. They're welcome to nickname each other, but those patient ID wrist bands will not come off, and they are each unique, so they're a good way of identifying one another.

Identifying items will be MIA. No ID cards, no ability to identify on Freelancer HUDs, etc. All other items can stay with you, but anything that might go "so this is some personal information about you" is missing.

Fears? This is the October part, isn't it?

I'm glad you know us so well. Yes, this is why this is the Octoberplot. At various places through the Plane, we have certain things set up to trigger fears.

For example, if people were afraid of water, then the bar would be a bad place to go, because it sets off elemental fears. And once the aquaphobic person get there, the fear would start taking over. She would become more and more afraid, which would kick off hallucinations—the sound of water rushing somewhere nearby or the dripping of water, the faint scent of a river, the taste of moisture in the air. Visions of water rushing forward, the sensation of drowning, water in the lungs until—she drowns.

Someone not afraid of water wouldn't at all be affected by this and would be very confused about what just happened to their poor buddy.

Now, if the buddy who accompanied Ms Aquaphobia tried to get her out of the area fast enough, then the forced heightening of fear would be gone. But death is still a possibility. If Ms Aquaphobia kept letting her fear get the better of her, then the hallucination would keep building and she'd drown. But if buddy managed to break her out of it, she might recover.

Of course, she'd probably be smart enough to never go near the bar again. But the fear already has its claws in her head. Who knows when she might actually set herself off again?

Locations Locations Locations

Aside from the hot springs resort, which will be a neutral zone, we've set out specific areas as places for larger groupings for fears. We had to group a bunch of fears together so that we could get everyone, but don't worry. We have nice little individual presents for everyone that you'll be getting soon. There is a symbolic 'signalling' item that suggests what each area is about, but of course, the fears might start before you see its warning.

Bar: Fear of Elements. Signalled by an empty bottle left on the counter. Fears of water and electricity, natural disasters and heat can be found here.

Ballroom: Fear of Others. Signalled by a blank-faced mannequin in the centre of the ballroom floor. There are a lot of fears that this place may provoke. If you fear certain other people, groups, or individuals (sentient aliens, freelancers), your fears will be summoned here. If you fear what others might do, this is the place.

Mansion: Fear of Self. Signalled by mirrors set at the centre of every room. You will find quite a lot of fears provoked by these many halls. Those who fear their own weakness or what they've done, those who fear their deaths or what they used to be, those who fear what's inside them, what they are or are not capable of, those who fear what they might do to others will find true terror here. It will target those who fear terror or uselessness, an inability to discern reality, their potential for evil or good, what they might lose of themselves or what they might become, their failure and inadequacy, and much more.

Forest: Fear of Animals. Signalled by the statue of a spider at the centre of the forest. If you fear dogs or spiders, your fears are here. But here also reside other fears: fears of mindless alien parasites or monstrous beasts of legend.

Kitchen: Fear of Food. Signalled by a plastic pickle set on the counter. I don't think I need to explain.

Library: Control Fears. Signalled by a pair of handcuffs locked onto the stairs. Those who fear the control others could have over them, the control they could have over others, or a loss of control will find their terrors here.

Theatre: Fear of Abandonment. Signalled by a film that won't stop playing. Those who fear being alone and unwanted, those who fear being left behind or lost or isolated, those who fear dark, quiet places and rejection: this is it.

Batting Cages: Fear of Loss. Unsignalled. If you fear losing those you care about, through death or harm, if you fear those you care about coming to harm, if you fear not being able to save someone, if you fear even the loss of hope, the batting cages will provoke those fears.

Coliseum: Health Fears. Signalled by bloody bandages left in the Emperor's Box. If you fear hospitals, injuries, or dentists, this place will get you.

Object related fears are triggered anywhere that object may be reasonably found.

Obviously, there is a potential for overlap. These are not all-inclusive examples. Play around with things. If someone fears losing an eye, then you can let them visit the batting cages (loss) peacefully at first... until the coliseum (health) sets the major fears off. Then returns to the coliseum may just drive them over the edge.

If you are not certain where something slots in, you can comment here or, for maximum secrecy of cackling, you can email us privately.

Death

Bring us your dead. We drop them back off in their onsen room with Plane blood, vague memories of the shop, and psychological damage.

Non-participation

Free pancakes and a paid vacation to Disneyland.

No, of course that isn't it. More seriously, because of the nature of this experiment (memory loss), we can't just have some characters opt out, pop up on the Plane, and totally break the amnesia aspect. Instead, for those characters will not be participating, they can wander to the middle of buttfart nowhere and get confused by twigs. Okay, I lied about being more serious. If locking your character up in the hot springs room or getting stuck in the Fortress of Awesome doesn't suit your character, contact us and we can see what we can work out.

Bedrooms

We dice rolled for them. You get to enjoy the results. WOAH GUYS HERE ARE SOME PICTURES.



















Game Start

We'll be giving you a post of “SURPRISE YOU ARE HERE” and you can kick off with a mingle there. Then you can run into the night. It will almost certainly be the 17th of October.

Game End

November 1st, a post will give everyone their memories back (quickly or slowly) and they will be able to go back home.

New Applicants During The Plot

We kind of can't have them because of how the plot works. That's why we're sweeping people now: to make rooms in the rooms. Seriously, you guys surprised us with an app in-flux. Once those last empty rooms are filled, all apps are on hold until it's over. (This probably won't be an issue, unless you guys go for SURPRISE APP TIME again. We're flexible. We can work things out.)

To Sum Up

Meredith wants you crazy, dead, or growing emotional connections with each other. The options aren't mutually exclusive. Happy Halloween, kids.

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